Video Games Market Projected to Discern Stable Expansion During 2021-2028
The Global Video game is an electronic game which involves interaction between
the user interface and the virtual interface with the help of a computing
device such as a computer, console or mobile phone. Depending upon the
platform, video games could be further classified into PC games or Console
games. But in recent years, due to the proliferation of smartphones, tablets
and hand-held devices, a new category of mobile games has emerged. Video
game market is the only field in the entertainment industry which could
rival the film industry in terms of revenue. In 2015, video games industry
alone generated almost USD 74 billion worldwide and seems to be growing in
coming years.
Technological advancements and development in communication technology have led
to the growing popularity of video games worldwide. Emergence of smartphones
and tablets have opened new doors for the gaming industry and have led the big
tech companies such as Facebook, Microsoft and others to turn their heads
towards video games segment. Due to the widespread of technology, the gaming
population as compared to the early gaming population, has increased
exponentially. Internet has made possible for the consumers to download the
games from anywhere in the world and within less time as compared to buying
from the retail stores. This has led to the explosion of mobile and
downloadable gaming market in recent years. Also, e-sport (video games
competition) has become a popular activity among the youths of countries like
China, USA, Canada, Germany, UK, Japan and others, which has driven the growth
video games market.
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Few factors like exclusivity can hurt the growth of video game market. For
instance, gaming consoles such as Xbox and Sony Play Station have few games
that are exclusively developed for them and cannot run on cross-platforms. This
may establish an initial market share for the respective console companies
first, but after a certain point, it won’t affect the software supply chain.
Game-as-a-service (GaaS) is emerging as a new business model in gaming industry
which includes digital add-ons such as downloadable content, consumables,
virtual currencies, season passes and other digital items. This business model
results in high engagement rate, longer selling lifecycle and increased
spending on digital content as compared to the traditional games. Traditional
retailers, who sell the physical copies of the games could also benefit from
GaaS by selling the premium-priced versions of games which include,
downloadable content and other digital items.
Video game live streaming platforms which include broadcasting of e-sport
competitions, real-life video streams and other gaming content are seemingly
gaining viewership day by day. For instance, Twitch, a subsidiary of Amazon
Inc., is a video game streaming platform has almost 2 million broadcasters
monthly and nearly 15 million active users daily.
In terms of device, the video game market can be segmented as:
• Console
• PC
• Boxed/downloaded PC games
• Browser PC games
• Mobile
• Smartphones
• Tablets
In terms of application, video game market can be segmented as:
• Software
• Digital & online
• Boxed software
• Mobile games
• Pre-owned
• Hardware
• PC game hardware
• Console hardware
• Peripherals and accessories
• VR Hardware
• Game Culture
• Toys & Merchandising
• Movies & soundtracks
• Books and magazines
• Events & venues
In terms of region, video game market can be segmented as:
• Asia-Pacific
• USA
• Europe
• UK
• Germany
• France
• Other European countries
• Latin America
• South Africa
• UAE
• Nigeria
• Other Middle-East and African countries
Some of the key players on the video game industry are:
• Sony Play Station (Sony Corporation)
• Microsoft Xbox
• Rockstar Games, Inc.
• Electronic Arts, Inc.
• Nintendo Co. Ltd.
• Razer Inc.
• Facebook Inc.
• Rovio Entertainment Corporation
• Supercell Oy
• Sierra Entertainment, Inc
In March 2018, Epic Games announced that Fortnite Battle Royale, which is
claimed to be the most-played video game on internet, would launch a mobile
version for iOS and Android devices. Fortnite Battle Royale, which was launched
by Epic Games as a free-to-play game with in-app purchases on PC, Playstation
4, Xbox One and Mac gained popularity among the youth and has millions of
players worldwide. The company claimed the earnings to be nearly around USD 25
million in their first month of mobile version launch and becoming the most
successful application on iOS devices.
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